Showing posts with label Coaching. Show all posts
Showing posts with label Coaching. Show all posts

Thursday, January 12, 2017

How To: Depth Chart

Here we go again, another season and yet another time to determine which player you want to start. There is no right or wrong here, but there are some things you can do to determine who is your best player at a specific position as well what strategy you want to use on a regular basis.


Offensive Ability


This has it's own section because you need to score in order to win games. Now this is important but would you give up defensive ability for an offensive menace? Probably not if you are a smart Coach. Determining offensive ability needs to be specific to guards and big men, because what is good for a guard is not good for a big man. 

Important Skills Guard: 

Athleticism - This is not as important but definitely helps all players. Not as necessary for guards as big men. Basically low numbers here make the player a slasher. 
Speed - Vital component of ability to get around other players. 
Perimeter - This is how well they are able to shoot jump shots, the higher the number the better shooter the player will be.
Passing - Ability to pass the ball to other players on your team. The higher this is the better they can assist other players in scoring. 
Ball Handling - Are they able to dribble the ball down the court without losing the ball. 

Important Skills Big Men

Athleticism - Vital skill for being athletic, jumping, squeezing between defenders etc.
Speed - Not IMPORTANT at ALL. These players do not need to be fast, it helps but doesn't matter.
Perimeter - Not important because they are interior players, however having a guy that can hit a jumper can be beneficial depending on strategy. 
Low Post - EXTREMELY Important, are they able to layup, make dunks, etc Basically can they shoot while down low. 
Rebounding - You MUST have this ability in terms of offensive rebounds as well as defensive. 

So while these skills are important, I personally would never put a guy that was an offensive menace in that had a low rating in Defense. I would give up scoring for a player that has a higher rating in defense because along with scoring I need to keep the other team from scoring as well. So these skills are vital but if I have a guy with lower ratings in these categories but a high rating in defense I would put him in over the offensive menace due to the fact that the offensive menace would either foul out, or allow more points against him. I would put the offensive menace second on the depth chart because it would allow him to go against their number two's or when the other teams players are tired so he can score more points. 


Defensive Ability


The main ability to look at here would be Defense for obvious reasons. The higher the rating the better the player is at defense. However you also need to look at Athleticism and Speed. These ratings are important to be able to get in front of other players and the ability to not draw fouls. This helps mostly with the guards but can be beneficial for the big men as well. 

I am not going to talk much about blocking or rebounding as those are somewhat separate, but having abilities in those categories will only bolster the devensive abilities for rebounds as well as blocking shots, but are not a major part of what you should look for when determining defensive ability overall. 

Always start players with high defense, athleticism and speed. These guys will do the best at their respective positions when it comes to defending, now if the other team has a guy that you can exploit in terms of offensive ability I would exploit that and change my lineup to have a guy that has the better offensive ability knowing that I will not lose out on the lower defensive ability of the player that I am attempting to exploit. 


Determining Who to Start - Strategy Matters Here


This is one of those sections that is going to utilize your own personal strategy. There are ways in which you can do well without using the offensive and defensive abilities above. However it is important to note that if you cannot stop the other team from scoring, YOU WILL NOT WIN, that is the plain and simple fact of the matter. I would give up scoring production to keep the other team from scoring. 

Utilizing a mixture of the above defensive and offensive abilities I would determine the best players at their respective positions edging on those that have better defense unless one players has huge offensive upside and is only slightly lower than the guy with better defensive stats. This also is based on position as well. 

If you like this post watch for the next post about game planning.

Friday, December 30, 2016

Wyoming Human Coaching History Tree

As many of you reading this blog know I have had a rough start at Hoops Dynasty taking longer than expected to make it to my dream job at Wyoming. I figure since I have been here for 20+ seasons if would be very neat to look at the History of the Coaching Tree and possibly make a ranking of the best coaches in Wyoming History leaving out the SIM. However I also want to see how well the SIM has done. I will be looking at the overall records of each coach total and in conference.

Coaches in Wyoming History

Listed from most recent to oldest: 

  • obituaryconc - 21 Seasons and Counting -- 80 -104
  • darthhoosier - 8 Seasons -- 65 - 72
  • blapo21 - 13 seasons -- 41 - 53
  • kari2you - 10 season -- 24 - 33
  • brocktune310 - 5 seasons -- 11 - 15

Coaching Records at Wyoming

brocktune310: With a total of 5 seasons went 125-31 overall in those seasons with 3 NT trips one being a Sweet 16 bid. Win = .800 or 80% for his Wyoming Career. 
Conference Record: 72-8 Win = .9 or 90% in Conference Play

kari2you: With a total of 10 seasons went 160-115 overall in those seasons with 4 trips to the NT and one 2nd round bid. Win = .58 or 58% for his Wyoming Career. 
Conference Record: 106-54 Win = .66 or 66% in Conference Play

blapo21: With a total of 13 seasons went 281-104 overall in those seasons with 8 trips to the NT and a runner up in the PI.. Win = .72 or 72% for his Wyoming Career.
Conference Record: 170-38 Win = .82 or 82% in Conference Play

darthhoosier: With a total of 8 seasons went 99-124 overall in those seasons with only 2 trips to the PI. Win = .44 or 44% for his Wyoming Career
Conference Record: 51-77 Win = .39 or 39% in Conference Play

obituaryconc: With at total of 24 seasons and counting has gone 375-314 overall in those seasons with 6 trips to the NT and one Elite Eight Bid. Win = .54 or 54% for the current Wyoming Career. 
Conference Record: 234-150 Win = .61 or 61% in Conference Play

Rankings

Overall Win Percentage

  1. brocktune310
  2. blapo21
  3. kari2you
  4. obituaryconc
  5. darthhoosier

Conference Win Percentage

  1. brocktune310
  2. blapo21
  3. kari2you
  4. obituaryconc
  5. darthhoosier
It seems as though in terms of Wyoming Coaching History I have a long ways to go for win percentage. However I do have the advantage in years coached at Wyoming with almost double that f every single coach in the History of Wyoming Basketball in the Knight world at WhatIfSports.com. I also have the advantage of taking Wyoming to it's first ever Elite Eight Appearance having to beat the #1 seed and #1 ranked team in UCLA in order to get there. That was a great season!


Wednesday, December 28, 2016

How to: Get Started at Hoops Dynasty

Are you considering starting a career at WhatIfSports Hoops Dynasty? Do you know someone that has already joined? Are you just a college basketball fan and want to see if you can do better than the real life coach. Well there are a few things to consider first and foremost...

In Hoops Dynasty you are REQUIRED to start at the DIII level no matter what you do. What?! You mean to say that I cannot coach at the school I want to coach at right away, that sucks I don't want to do this anymore......before you go on and get upset about this think about the real life coach that your team has right now! Did he/she just get that job right out the gates or did they have to actually move up the rankings or start as an assistance somewhere? In Hoops Dynasty starting at DIII is much like being an assistance coach at the DI level. So to ensure your success early on, so that you can get to the DI level quicker I am creating this Getting Started Guide and BE SUCCESSFUL!

Not to go off on a tangent here I WISH I would have known what I am telling you now. Selecting your team at Hoops Dynasty is not just a click I have a team, well it is but to improve yourself as a coach and move up it takes getting the RIGHT team early on to boost yourself up to the upper levels quicker and not moving on too early either.

Selecting a Team


All of the information below will help you, but if there is a school that you REALLY want to coach at go for it. Do not consider the information below if you do not want to.....it is only information to assist you in becoming a winner and having the ability to move up or obtain rewards for the teams performance to continue your career without paying more money.

Prestige 



All schools are given a grade A+ - D-. These give the school a boost when it comes to recruiting players. It is important for you to find the highest prestige of school you can that also follows the rules below.


Class Structure


When looking at a team to start at Hoops Dynasty you want to ensure that you are not selecting a team that has 5+ Seniors on the team and you have to recruit all those players with little to no experience in recruiting....with the exception of reading this post of course. I started with a team like this and got every lucky in recruiting but made crucial mistakes very early with my DIII team in which I could have had a better DII team if I would have looked into the class structure.

It is best to find a team that has returning players, preferably a 3-3-3-3 structure or a 4-2-4-2. What these numbers mean is the following:

3-3-3-3
3- Seniors
3 - Juniors
3 - Sophomores
3- Freshman

4-2-4-2
4 - Freshman
2 - Sophomores
4 - Juniors
2 - Seniors

These are all currently on the roster, which can be seen during sign up if you click on the team name. A new popup will appear allowing you to see the current players on the team with a ton of additional information. The most important piece of information would be in the History tab. This is where you find out if the team had a coach right before you or not, if it says Sim AI then the team did not have a coach in the previous season, anything else means that there was a human there before.

If you find a team with this makeup or with an overload of Juniors say 5+ Juniors on the team this will ensure a good initial coaching season.


Location: 


I am going to quote the Hoops Dynasty site below: This information relates to recruits which is vital for your team's future:


"To generate recruits, we first determine the total number to create, which is based on the projected openings in that world.  As we generate the necessary number of players, they are assigned to a particular state. The odds for each state are based on the number of schools in that state. Once a state is selected, a high school from that state is randomly assigned, which determines the player's geographical location.  From season to season, there will be variance in quantity and quality in a particular area due to these factors."

This basically means that places that have more colleges for example New York, California, Texas, etc... will have more recruits to choose from than places like Wyoming! Hey don't jab at me my school is the only DI school with no DII or DIII schools in the state making it fairly prime but still very difficult to recruit in this state. But I don't personally mind it since it is my alma mater. That aside this will help you recruit players closer to home since at the DIII level you have less budget, less scouting less everything than teams in DII and DIII. However there is the possibility to get recruits out of states such as Wyoming since there is no competition for the DII or DIII recruits.


Conference 


This is an important concept because my recommendation will change based on your personal needs, wants and or dedication to the game. There are two types of conferences:

Open: These conferences have a few to no human coaches in them. These ones are ideal for starting out because you generally can beat all the Sim teams just by recruiting. This will hurt your Strength of Schedule(SOS) but will help you rack up wins and increase your school prestige as well as coach prestige rather quickly.

Full: These conferences have mostly human coaches with 1-3 Sim teams. Each conference has 12 teams total, which means that these ones are more competitive, have a better conference prestige, attract better recruits etc. This also gives you more of a challenge since you will probably take over the team in the conference that is terrible, meaning you will have to work your butt off to make them better prolonging your move to a better school. On the flip side if you are able to pull off the rebuild and turn the school around better coaching jobs will open up for you in the long run...this is where one of my mistakes occurred.

It is also important to check out the following links for various division to determine what school you might want to start your career!

Division I                 Division II                      Division III

Finally I have to say that this is the important aspects to beginning at Hoops Dynasty. If this perks your interest please use the link on the right or below to sign up for a team.



If you liked this post see the next post on recruiting and scouting!